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Dungeon crawl stone soup forum
Dungeon crawl stone soup forum










dungeon crawl stone soup forum

I'd better leave the CoC and come back after gaining 10 levels/monster detection/controlled teleports (Without the advantage of an altar or identified crap since you haven't even reached Dwarftown yet.) I've never reached a point in nethack where I had to sit around farming enemies hoping for something to drop.

dungeon crawl stone soup forum

The only way to survive there for sure is to say 'Oh look, this floor has a mixed tension room on it SOMEWHERE. It's not like you have the option of running away after a blinkdog pops up and surrounds you early game, or the door you opened leads to a mixed tension room and you get mauled by some nasty thing much faster than you (Or just equally as fast as you or even slower but a rat is by the staircase now so you can't escape before it's next to you). Oh, and in my last game I was brutally raped by a Giant Toad after a scroll of teleportation moved me approximately 4 squares away from my starting position. If that doesn't work I'll probably die a horrible death. Probably run down a Dlvl and kill monsters until I can summon zombies, and make a run at my ghost file. I'm only on DL4, but levels 2-3 have named monsters on them and level 4 has a ghost on it. My current game has been a bitch, but I'm still alive (Draconian Necromancer). but at least you learn a lesson deeper than "you should not perform x action as it will instantly kill you." The fleeing game seems to reward caution rather than outright patience, which is great. It feels more like a 'tactical fantasy game' than a traditional roguelike, since most of your deaths come from shit chasing you down and murdering you in actual combat.

Dungeon crawl stone soup forum plus#

The lack of annoying NetHack grinding is a huge plus IMHO. Can't say I'm a big fan of Crawl's "run away" mechanics, which rely heavily on staircase usage, but that's about my only gripe so far.

dungeon crawl stone soup forum

I just started playing this on/off a few days ago myself. On the other hand, since I'm not going to play spoiled, I do have a few questions that I think would be common knowledge for people that are into Crawl.ġ) How often do excellent Crawl players get wins? 100% of the games they start with completely random characters (seems very unlikely)? 100% of the time only with strong race/class combos? What? I can honestly say that I can have like a 95% win rate in both ADOM and Nethack if I play without restrictions and I give a damn long enough to finish one, is that even possible in Crawl? Should I bother playing random race/class or do good Crawl players min/max that choice?Ģ) Are there any serious balance issues in the 0.6 version that are widely-agreed-upon at the moment?ģ) Is there someplace I can get the hit/damage formulas that won't also throw tons of content spoilers at me? The religion stuff seems interesting but I've barely scratched it after a couple of dozen characters. So far it's fucking great, I love the constant impetus to dive and progress that's just missing from ADOM and Nethack (once food problems are over). At the time I started this I thought Stone Soup was just a tile version of the original game, like Falcon's Eye::NethackĪlright, so I've started playing Crawl and I want to do it without spoilers. Edit: Changed the title 'cause I didn't know it wasn't really "Linley's Dungeon Crawl" anymo' and all we talk about is Stone Soup.












Dungeon crawl stone soup forum