

I'd better leave the CoC and come back after gaining 10 levels/monster detection/controlled teleports (Without the advantage of an altar or identified crap since you haven't even reached Dwarftown yet.) I've never reached a point in nethack where I had to sit around farming enemies hoping for something to drop.

The only way to survive there for sure is to say 'Oh look, this floor has a mixed tension room on it SOMEWHERE. It's not like you have the option of running away after a blinkdog pops up and surrounds you early game, or the door you opened leads to a mixed tension room and you get mauled by some nasty thing much faster than you (Or just equally as fast as you or even slower but a rat is by the staircase now so you can't escape before it's next to you). Oh, and in my last game I was brutally raped by a Giant Toad after a scroll of teleportation moved me approximately 4 squares away from my starting position. If that doesn't work I'll probably die a horrible death. Probably run down a Dlvl and kill monsters until I can summon zombies, and make a run at my ghost file. I'm only on DL4, but levels 2-3 have named monsters on them and level 4 has a ghost on it. My current game has been a bitch, but I'm still alive (Draconian Necromancer). but at least you learn a lesson deeper than "you should not perform x action as it will instantly kill you." The fleeing game seems to reward caution rather than outright patience, which is great. It feels more like a 'tactical fantasy game' than a traditional roguelike, since most of your deaths come from shit chasing you down and murdering you in actual combat.
Dungeon crawl stone soup forum plus#
The lack of annoying NetHack grinding is a huge plus IMHO. Can't say I'm a big fan of Crawl's "run away" mechanics, which rely heavily on staircase usage, but that's about my only gripe so far.

I just started playing this on/off a few days ago myself. On the other hand, since I'm not going to play spoiled, I do have a few questions that I think would be common knowledge for people that are into Crawl.ġ) How often do excellent Crawl players get wins? 100% of the games they start with completely random characters (seems very unlikely)? 100% of the time only with strong race/class combos? What? I can honestly say that I can have like a 95% win rate in both ADOM and Nethack if I play without restrictions and I give a damn long enough to finish one, is that even possible in Crawl? Should I bother playing random race/class or do good Crawl players min/max that choice?Ģ) Are there any serious balance issues in the 0.6 version that are widely-agreed-upon at the moment?ģ) Is there someplace I can get the hit/damage formulas that won't also throw tons of content spoilers at me? The religion stuff seems interesting but I've barely scratched it after a couple of dozen characters. So far it's fucking great, I love the constant impetus to dive and progress that's just missing from ADOM and Nethack (once food problems are over). At the time I started this I thought Stone Soup was just a tile version of the original game, like Falcon's Eye::NethackĪlright, so I've started playing Crawl and I want to do it without spoilers. Edit: Changed the title 'cause I didn't know it wasn't really "Linley's Dungeon Crawl" anymo' and all we talk about is Stone Soup.
